If the affected unit receives HP damage that would be fatal, the damage If the affected unit receives HP damage and the HP damage is more thanģ0% of the unit's MaxHP, then the damage will be reduced to equal 30% of
If the affected unit receives MP damage and the MP damage is more thanĢ0% of the unit's MaxMP, nullify that damage completely. If the damage is less than 20% of the unit's MaxHP, then it will be
This will reduce incoming HP damage for the affected unit by a flat 500įirst. This will reduce incoming HP damage for the affected unit by 70% meaning Then remove a buff/debuff for parameter 'x'. Notetag variant with the turn count, then it will default to 5 turns. With the number of turns the buff/debuff will last. Then add a buff/debuff for parameter 'x'. With the success rate you wish for this effect to occur. Then remove this state as a result of the effect happening. If any of this state's protection effects have been triggered/activated, Remain in effect even if the user is at exactly 1 HP left.ĭamage as a result of this attack, the target would receive the damage as If the affected target were to receive fatalĭamage as a result of this attack, there would be a x% chance the target Replace 'x' with the success rate percentage If the current damage value is above theīreak point, the damage value will become the break point. If the damage value is less than orĮqual to the break point, damage will be nullified and set to zero. To the break point, damage will be nullified and set to zero. If the damage value is less than or equal Replace 'x' with the percentage value of the target's MaxHP/MaxMP you This is a flat change to the damage final value. Replace 'x' with a flat value you wish to block (or increase) damage by. The order of effects will be played by the order they're inserted Insert multiple entries of this notetag to give it multipleĮffects. Replace 'effect' with one of the effectsįound below. 'type' willīe replaced with either 'HP', 'MP', or 'Both' to indicate which damage Most of this plugin's notetags will follow the above format. This animation will be played in place of the defaultĪnimation to indicate the effect has taken place. If a protection effect goes off, it will display animation x on the Insert the following notetags into a skill or item's notebox to give it one Here is a list of Notetag(s) that you may use. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Harder time altering the plugin parameters without it. Still use this plugin with a lower version number, but you will have a much *NOTE*: This plugin is best used with RPG Maker MV version 1.5.0+. And should any of those effects trigger, you can set the state Off a percentage of the original damage, blocking off damage entirely onceĬertain break points are met, capping damage in certain ways, and survivingįatal damage. To allow them to reduce HP or MP damage in more unique ways, from cutting This plugin allows you to add a variety of protection effects to your states Place this plugin beneath the above listed plugins in the plugin manager. Introduction This plugin requires the following plugins: This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins above this plugin located in the Plugin Manager. The following plugins are required in order to use this plugin. Got errors with your RPG Maker MV plugin? Click here.
RPG MAKER MV YANFLY REDUCE MAX HP STATE HOW TO
This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.