Neutral aerial is a sex kick and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and deals high damage and good knockback, making it a reliable KO option at high percentages, and both are very useful combo starters when SHFF'd, with the latter working even up to high percentages.įorward aerial has the fastest duration of its kind and launches at the Sakurai angle at low to medium percentages, these traits make it very reliable for approaching or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable edge-guarding option at high percentages. Lastly, he can use his forward and up aerials twice with a single short hop without suffering from landing lag. In terms of autocanceling, he can auto-cancel all his aerials with a short hop, can auto-cancel all of them except for neutral aerial with a short hop fast fall and can use forward, up and down aerials twice in a single short hop. Luigi's aerial attacks are also very useful, having fast startup, lenient auto-cancel windows, quick interruptibility (except for neutral and back aerials) and low ending lag in general. Both up smash and down smash also have set-up potential at low percentages if Luigi successfully covers the opponent's options afterward. Forward smash deals extra shield damage, up smash is an effective anti-air attack due to rendering Luigi's head intangible while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output, and long range. As a result of these traits, they allow Luigi to quickly and effectively punish opponents close to him while also rendering him being difficult to punish on shield. Luigi's smash attacks are among the fastest of their kind, have below-average ending lag, and are strong enough to be reliable finishers. Finally, Luigi's dash attack has quick startup, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles. Luigi's tilt attacks also have their own perks: forward tilt can be angled and is useful for spacing, up tilt has excellent combo and juggling potential, and down tilt is an incredibly quick and highly spammable move that can combo into itself and many other moves while also being able to consistently perform 2 frame punishes at the edge.
Neutral attack's damage output and range are decent, and the first two hits can lock. Because of this, similarly to his older brother, Luigi can be very difficult to punish, as only two of his standard moves and five of his attacks have more than 9 frames of startup lag (forward smash, down aerial, Fireball, Green Missile, and Luigi Cyclone) and a multitude of moves that hit at or before frame 5, such as neutral attack, dash attack, neutral aerial, up aerial and all of his tilts while the vast majority of his moveset also has low ending lag, giving him among the fastest attack speed of the entire cast and an excellent punish game, which is complemented by the impressive utility of his overall moveset. Luigi's greatest asset is his outstanding frame data, which is easily among the best of the cast. As such, Luigi's mobility is fairly sluggish overall, especially in the air. Luigi sports fairly average walking speed, dashing speed, and air acceleration, a decent initial dash, below-average gravity, slow falling speed, low traction, the 2nd slowest air speed, and the 4th highest jumps in the game. Luigi is a middleweight who is quite floaty and has attributes that deviate from most other characters in his weight class. Luigi must then be defeated on Luigi's Mansion (the Ω form is used in World of Light). Have Luigi join the player's party in World of Light.Clear Classic Mode with Mario or any character in his unlock tree, being the 5th character unlocked after Ike.
matches, with Luigi being the 33rd character to be unlocked.